Peter Varo © 2015
Zsennye Design Workshop
Working at Kitchen Budapest
Researcher, Developer and Mentor
—
Teaching at Mohol-Nagy Univeristy of Art and Design
Consultant and o3D Modeling Specialist
...a manual nor a tutorial nor a how-to guide
...a scientific treatise of any sort
...trying to convince you about anything
...an indoctrination nor the ultimate truth
...a report on my impressions of technology and design
...just a bunch of loosely connected thoughts
...mostly my own visions, opinions and advices
...hopefully thought-provoking for others
“Create a controlled environment
to make the user's life easier.”
Designers have to be users.
Designers have to be early users.
Designers have to be the creators and
early users at the same time.
Designers have to experiment
with the bleeding edge technology!
Is this “the new thing” ?
“ Invention has a long and important history in the arts. Inventive thinking has always played a vital role in the creative process. ”
Still have doubts?
A friend of Penn & Teller
has made a great discovery about
the great dutch painter Vermeer
Designers should participate in and
experiment with these technologies:
3D printing
Smart wearables
Internet of Things (IoT)
Virtual Reality (VR)
Designing the first laptop ever
and facing the consequences.
We are not designing “simple” objects anymore
Simplicity always have hidden costs:
Comfort vs. Speed/Efficiency and/or Loosing Control
Teach your users complex use-cases!
Stop the “dummification”!
Neither oversimplified nor overcomplicated!
The only problem is...
No one ever taught designers
how to do these things
A second layer on our world.
Soon enough it will be
an essential layer.
Give it enough time and
it will be the ultimate layer.
It is something, where we can be the creators
and one of the earliest users at the same time.
We can, and at some point we have to create worlds!
Even creatures and life itself!
Can you imagine the complexity of it?
Even at this “early” stage it is awesome.
Supported by huge companies support.
Supported by the whole game industry.
Needs way more skills to build one,
cheap replicas are hardly possible.
You don't have to, but you can build anything.
You don't have to, but you can control anything.
As a designer you can design, build
and make it work just by yourself.
45-50days experiment.
Completely a one man show.
Fully working, has multiplayer features,
undo and redo, save and load, STL export.
Zoom, rotate, selection, moving selection.
Free and Open Source software.
Oculus' 1080p, even a 1440p resolution is not enough.
LeapMotion in this form is not a fun tool we can work with.
The effect and experience still blew people's mind.
Well, you should :)
You need deeper knowledge on the
software and the hardware as well!
● Beautiful is better than ugly. ● Explicit is better than implicit. ● Simple is better than complex. ● Complex is better than complicated. ● Sparse is better than dense. ● Special cases aren't special enough to break the rules. ● Although practicality beats purity. ● There should be one — and preferably only one — obvious way to do it. ● If the implementation is hard to explain, it's a bad idea. ● If the implementation is easy to explain, it may be a good idea.